

The best part of the Diddy Kong Racing series and now Mario Kart was their creative use of more than just the track - the ability to propel through water, fly through the air, and defy gravity allowed the developers to design beautiful courses with creative and challenging routes. Still, both graphically and mechanically, they’re not as imaginative as Mario Kart 8.


There have been recent attempts besides Chocobo GP to make mascot-centered kart racers like Mario Kart and Diddy Kong Racing, but they’ve all suffered from less precise controls and uncomfortable track designs.Ĭhocobo GP isn’t the only game that’s tried to compete with Mario Kart, Nickelodeon Kart Racers 2: Grand Prix, and Team Sonic Racing were also recently released. Although Chocobo GP has arcade-style racing, the lack of exciting courses and tight controls have hindered the gameplay experience. The reason Square Enix failed was partially that the design goal never seemed to create a complete racing experience. Related: What Mario Kart 9 Should Take From Chocobo GP When placed beside Diddy Kong Racing and Mario Kart 8's Booster Pass, these games provide less than a complete experience and don’t reach the same heights of challenge and creativity. The new Crash Team Racing also fell victim to similar over-monetization issues with cosmetics and characters. However, the game costs $50 USD and more to buy season passes. Like many free-to-play games, Chocobo GP utilizes a season pass system that gives players unlockables. Chocobo GP has been suffering from middling review scores and controversy over its heavy use of microtransactions.
